Aziz of House Guernicus

A ramshackle structure has been pointed out to you as the sanctum of the Quaesitor Aziz. Little more than two and three-quarters walls, a carpet hangs where the missing corner to the building should be. As you ponder the proper etiquette for knocking on a carpet door, it is quickly brushed aside and a well-groomed man ducks his head under it, his wide mouth flashing a winning smile, brilliant blue eyes sparkling in welcome.

"As-salaam alaikum. Greetings! Please come in and sit! Would you care for some water to wash away the bitter taste of sand?" The voice sounds warm and embraces you as a long lost friend. "Have you had a pleasant journey?"

In spite of the dreadful heat, you now almost feel as if you did have a pleasant journey. Moments before you were cursing the blisters on your feet and the swollen tongue in your parched throat, but this man's disarming manner has made this...truth be known, it is a hovel...this hovel is cozy and comfortable as you sit and talk with Aziz Abd al-Fattah.

Laboratory

You must be kidding. No one at Sabratha has anything vaguely resembling a laboratory at this point.

Hermetic Grimoire (TechForm Level/Bonus)

Lungs of the Fish (MuAq 10/+9), Disguise of the New Visage (MuCo 15/+10), Rise of the Feathery Body (ReCo 5/+10), Snaking Symbol of Stupefaction (ReCo 20/+10), Eyes of the Past (InIm 20/+9), Posing the Silent Question (InMe 20/+14), Thoughts Within Babble (InMe 25/+14), Loss of But a Moment's Memory (PeMe 10/+7), The Call to Slumber (ReMe 10/+11), Aura of Rightful Authority (ReMe 20/+11).

*Mastered spells

Vis Supply

Forthcoming.
 

'Aziz 'Abd al-Fattah, al-Qadi al-Munsif, House Guernicus, Quaesitor of the Order of Hermes

Strength (sinuous)

+1

Dexterity (uncoordinated)

-2

Stamina

0

Quickness (slow reaction)

-2

Intelligence (intuitive)

+3

Presence (striking face)

+1

Perception (attention to detail)

+2

Communication (convincing)

+2

Virtues & Flaws: Visions +2, Quaestior +1, The Gentle Gift +1, Alchemy +1, Outsider -2, Lack of Control -2, Flawed Parma (half Herbam resistance) -1
Abilities: Speak Arabic (fake accents) 4, Scribe Arabic (mathematics) 3, Speak Latin (pronunciation) 4, Scribe Latin (spells) 3, Speak Greek (nautical terms) 2, Scribe Greek (philosophy) 2, Speak Spanish (debate), Scribe Hieroglyphics (gods) 2, Hermes Lore (Quaesitoris) 2, Hermetic Law (loopholes) 3, Intrigue (alliances) 2, Swim (ocean) 2, Charm (nobles) 2, Visions (evil) 1, Celestial Magic (constellations) 2, Occult Lore (Egyptian myths) 1, Artes Liberales (astronomy) 3, Alchemy (healing draughts) 1, Etiquette (hospitality) 2, Maghrib Lore (Tripoli) 1, Certámen 2, Magic Theory (potions) 4, Parma Magica (Mentem) 3

Aziz

Year Born

1191

Age (in 1214 A.D.)

28

Decrepitude

0

Gender

Male

Size

0

Height

5'10"

Weight

172 lbs.

Hair

Black

Eyes

Blue

Handedness

Right

Twilight Points

1

Physical Description: Aziz possesses a tall, lithe build and although he is not overly strong his body is sinuous and well-defined. He makes every attempt to keep himself immaculately groomed, and his face is framed by wavy black hair and a short, neat beard, though he wears no mustache. His nose is aquiline, being perched above Aziz's wide lips. His unusual blue eyes seem out of place on his somewhat dark skin.
Personality Traits: Even-handed (innocent mistakes) +2, Curious (truth) +2, Sympathetic (underdogs) +1, Dutiful (Order) +1, Friendly (strangers) +1
Reputations: Quaesitor (Order) 3

Magical Arts

Creo

5

Animál

0

Ignem

0

Intéllego

8

Aquam

4

Imáginem

1

Muto

5

Auram

0

Mentem

6

Perdo

1

Corpus

5

Terram

3

Rego

5

Herbam

0

Vim

5

Soak: +2 Armor Worn: heavy leather hauberk

Skill

Weapon

Scr

Init

Atk

Dfn

Dam

Fat

Single weapon

scimitar

2

+4

+2

+5

+6

+3

Brawling

fist/kick

2

+2

+1

+1

+1

+3

Background: Aziz was born to a fisherman and his wife in the Egyptian city of Damietta. Mahmud, his father, took little notice of the boy and thus the task of raising the boy was entrusted to his mother, Fatima. Aziz made friends at an early age with the son of a book merchant, and spent long hours pouring over books. When he was 9 years old, a stranger appeared in the shop of Talwib ibn Akim: a young magus of House Guernicus, the Transitionalist Durenatus of Duresca Covenant. He spoke briefly of wondrous things lying within the desert, and when he set out on an expedition to the south, Aziz stole after him.

Aziz was fortunately discovered some days later by Durenatus and his men within the desert, and although in poor shape, the magus nursed Aziz back to health and was surprised to find the boy had the Gift. Questioning the boy about his desire to learn magic, Aziz was at first hesitant, having been raised as a devout Muslim, but then confessed he wanted to follow Durenatus and share his adventures. Durenatus thus brought the boy back with him to Galicia and a year later Aziz became his apprentice.

Durenatus abhorred the violence raging within the Tribunal; though a Christian himself, he harbored no particular ill will toward the Muslims and very much disapproved of House Flambeau's participation in the Reconquista. Seeking to position Aziz so as to counterbalance the Traditionalists, Flambeaus, and Christians, his liberal teachings were not lost upon the Egyptian boy.

Aziz and other members of Sabratha: forthcoming

Aziz's Outlook:


Illustration by Patrick Murphy.

This page last modified 7/23/98.

Comments to murphy@email.unc.edu

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